Planes

In Steambirds Alliance, the player plays as the avian pilot of a Plane. There are currently several planes (read: classes) available to the player: the Old Faithful, the Quad, the Medic, the Assault, the Hog, the Raptor, the Duster, the Shieldmaiden, the Merlin, the Paladin, the Engineer, the Bandit, the Dagger Knight and the Siege Tank. Different planes can equip different types of Guns and Secondaries (Engines and Armor have no plane-specific restrictions) and have different levels of starting armor and maneuverability.

Except where otherwise noted, planes start with 100% Damage and Armor multipliers and gain +4% to Damage multiplier and +2.4% to Armor multiplier for each level gained including level 1, up to +80% Damage multiplier and +48% Armor multiplier at level 20. Damage multiplier from levels is additive with all other sources of Damage multiplier (Damage Engines, Pilot Skills and Damage Upgrades); Armor multiplier from levels has more complex interactions with other Armor modifiers --- see Pilot Skills for a detailed explanation.

Planes can either have single-stick controls or twin-stick controls. Planes can be changed at the Hangar in Rebel City. Beta players have access to two 'bays', and will continue to do so after full release. New players will start with only one but can purchase more through micro-transactions.
 * Planes with relative controls (i.e. single-stick planes), such as the Old Faithful, fly like real-world propeller planes and can only shoot toward where they are moving. To compensate for these limitations, these planes generally start with more armor.
 * Planes with absolute controls (i.e. twin-stick planes), such as the Quad, fly like real-world helicopters and can aim independently of their movement. This freedom of movement comes at the cost of lower starting armor.

Planes

 * Old Faithful
 * Medic
 * Hog
 * Assault
 * Merlin
 * Engineer
 * Raptor
 * Duster

Hovercrafts

 * Quad
 * Paladin
 * Shieldmaiden
 * Dagger Knight
 * Bandit
 * Siege Tank